This website uses cookies We use cookies to further personalize and enhance the user experience, conduct analytical research - for example, counting visits and traffic sources - place advertisements and contact third parties. Users can manage their cookie settings by clicking the "Choose your preferences " link."

Cookie policy

Blog

search
expand_more
expand_more

Developing Lag Compensated Multiplayer Game, pt. 4: The Lag Compensation

How to lag compensate java/libgdx game

After we’ve dealt with setting up the server and the client, there’s one last thing to do in order to make the game smooth: how to compensate lags between them.

Kotlin - lessons learned from early adoption

Design of the bulb by Freepik.com

There is a lot of information recently about Kotlin, what it is, how better it is from Java, should you move to Kotlin, who created it and above all that Google officially support it since I/O 2017. You can easily find materials teaching you all great features Kotlin has. But

Developing Lag Compensated Multiplayer Game, pt. 3: The Client

Lag Compensated Games part 3

Now that we have the server ready, we can start working on the client side. Soon we will finally be able to actually play our game over the network!

Summer in the city: Here are the best tech events in August!

top tech events

Spending summer in the city? Enjoy warm days combining the pleasant and the useful!

Developing Lag Compensated Multiplayer Game, pt. 2: The Server

Lag compensated games

In the previous part of the series, we’ve implemented an offline game and got ourselves ready to tackle the multiplayer. This time we’ll get our hands dirty fleshing out the server part.

To mutate or not – on Entities and Value Objects

To mutate or not

We all know that immutability is GOOD. But should we use it everywhere by default? Let’s show it on the basis of a distinction between Entities and Value Objects.

Developing Lag Compensated Multiplayer Game, pt. 1: Offline

Developing smooth multiplayer action games was always somewhat baffling to me. How should I split client-server responsibilities and make up for network latencies so that game action seems instant? I wanted to find answers to those questions and if they spark your curiosity too, read on!

How Google implemented automated testing

Mike Bland, former Google employee shared the story about implementing automated testing adoption at Google, combining it with his personal flashbacks from that time.

Hottest tech events in Krakow this month

You know what they say: “you’re the average of the five people you spend the most time with”. No matter if it’s true or not, choose your people wisely and most of all – go out and explore!

Hottest tech events in Tricity this month

Are you ready for another batch of top tech events in the city? No matter if you are a novelty-seeker or not, it’s good to go out of your comfort zone from time to time. So go out and explore!

Swipe to delete done easier than you thought

Swipe to delete

Recently I had to implement swipe to delete function. As is often the case, sometimes you need to enhance the functionality in the application using 3rd party libraries. This is what happened.

Refactoring — been there, done that

It’s fine to fail, make mistakes and learn from them. Still, you will leave behind some things that you are not proud of, and when it comes to fixing them, my advice can come to the rescue.